In an email interview, I asked Alexey Menshikov, founder and CEO of Beatshapers, a few questions concerning the PSN breach and how it has affected Beatshapers’ sales revenue. We also discussed new information concerning StarDrone DLC and their plans for the future
iGo Gaming: How has this PSN breach affected your sales revenue?
Alexey Menshikov: Our publishing part of business had an impact, and now, 3 weeks after its become more significant which is quite sad.
We [are] still optimistic and will work close with Sony to help recover PSN customers loyalty and interest to PSN, more hard work ahead for sure.
iGG: How has Sony helped you recover your losses?
AM: Nope and they would not: as our licensing agreement do not mean this.
iGG: Will your future downloadables games be multi-platform because of this outage? Will you also consider disc-based titles to avoid a strong hit to your sales revenue in case this happens again?
AM: Well new IP, which we [are] working on, will be multi-platform game for PSN as primary platform and also iOS and maybe PC.
iGG: Any StarDrone DLC on the way?
AM: Definitely, yes.
Right now, we are focused on StarDrone NGP version, which will feature more levels and DLC which will be included to PS3 version as well.
We also considering special challenge game modes to increase re-playability and some simplificaton tricks – unfortunately, many players think that game is too hard, so we about to implement easy/casual mode.
iGG: Any info you can share about the DLC and/or new IP?
AM: Not yet but closer to E3 maybe
The PSN is now back online in all regions except Japan.
Read the Stardrone review here:
http://igogaming.wordpress.com/2011/04/18/stardrone-review/