NYCC 13 | Injustice: Gods Among Us – Ultimate Edition Vita Hands-On Preview


NetherRealm delivered their huge fighting hit only six months ago with Injustice: Gods Among Us. Six months later and the game sees a ton of post-launch support with six downloadable characters, a plethora of downloadable skins and even a nice amount of S.T.A.R. Labs missions. With the massive amount of extra content, what’s the next best thing NetherRealm can do? Port the game onto every system except the Xbox One.

This isn’t the first time NetherRealm ported their hit fighting game onto Sony’s handheld system. The Mortal Kombat reboot was ported over as well, also packing a ton of extra content. The difference between Mortal Kombat and Injustice was relatively obvious at first glance, but playing the game certainly helps add more fact to the theory. Mortal Kombat felt incredibly smooth and was really responsive on the PlayStation Vita system, but visuals were really lacking for such a powerful handheld. With Injustice, it’s clear that NetherRealm put a heavy focus on visuals this time around. As opposed to blocky character models, high numbers of jagged edges and obvious transitions between cinematic and gameplay, Injustice looks beautiful the whole way around.

The game also runs incredibly smooth, if possible, even smoother than Mortal Kombat did on the Vita. As I played the demo, I was surprised to see how fantastic the game looked and ran, as opposed to being very unimpressed with the Mortal Kombat visuals. The game truly sticks to the console version in terms of quality, and it really does show.


The game was also easy to pick up, having poured hours into the console version, I felt immediately at home playing on the Vita. Landing supers and pulling off special moves were done with a breeze, and the responsive controls on the Vita only aid that. Buttons are laid out as they are on the console counterparts, and players who have had their share of time playing these games are sure to be comfortable with playing on the go. I did have some trouble pulling off some quick moves, but this is more likely due to the fact that I was playing as one of the DLC characters I never got my hands on in the console version.

Yes, as noted above, the Ultimate Edition (funny, another company used a similar title for a relaunched fighting game…) includes all the DLC from the console versions that were released throughout the time since its launch. This includes six playable characters – Lobo, Batgirl, Scorpion, Zod, Martian Manhunter and Zatanna – 60 new S.T.A.R. Labs missions, and 40 new skins, and even the game’s soundtrack. For those who haven’t picked up the game, this is definitely the better package, providing a huge save with the Vita version costing $39.99 and even the PS3/PS4/360 versions costing $59.99. Whether the game will continue seeing support after the launch of the Ultimate Edition is still unanswered.

The title will also be launching on Sony’s next-gen system, the PlayStation 4. However, unfortunately, the next-gen systems skipped this year’s New York Comic Con, so this version wasn’t playable. What was said, however, was that Touch pad support will be implemented and the game will utilize video sharing and streaming. How the game looks and what that touch pad support actually is also remains unsaid.

The game is looking extremely well on the Vita, however. Fighting games are built around smooth playing and responsive controls are important for any fighting game, even more so when built for a handheld, and Mortal Kombat did that at the sacrifice of consistent and nice looking visuals. Injustice: Gods Among Us – Ultimate Edition brings the smooth, fast and responsive experience of the console version and does not sacrifice too much of the visual aspect of the game. Look for it to drop on November 12 for the PS Vita, PS3, PS4, Xbox 360 and PC.