Review | The Walking Dead Season Two: All That Remains

**SPOILERS OF THE WALKING DEAD SEASON ONE (obviously)**

Last year, Telltale Games rocked the gaming community with their episodic summer hit, The Walking Dead. A story of a man named Lee Everett traveling across the country with a small group of survivors during a “zombie apocalypse”. The game challenged players to make tough decisions and dialogue choices, such as picking which member of the group can get a small piece of food, or which group member being attacked by a Walker would be saved. Most decisions would shape the course of the game. The decisions were hard and dealing with the consequences were harder. The ending, in which we order Clementine, a girl Lee has protected from the very beginning, to shoot an infected Lee so he doesn’t have to turn into a Walker (or at least, I ordered Clementine to shoot Lee. Others may have allowed him to live and turn).

Season Two takes place roughly two years after the conclusion of Season One. With Lee dead, players assume control of young Clementine, as she fights for her survival and is on a journey for safety. All That Remains wastes no time giving players a heavy heart. In the first five minutes, I was already thrown into a tight situation and suffered a severe case of heartache. There’s even a QTE sequence involving a dog, which had to be the most intense QTE I’ve ever had to do while playing games. This is coming from someone who’s played Indigo Prophecy and Heavy Rain (the latter having been played four times).

For the most part, All That Remains looks great. There isn’t an annoying dip in frame rate whenever the game auto-saves, so it runs smooth as silk. I only ran across one graphical issue while playing and it was Clementine’s eye. When you’re wandering through the forest, I noticed Clementine’s left eye was one shade of grey, as if she had lost it. It wasn’t until later that I saw it was a glitch. Nothing major, but it still exists. The voice work is solid and everyone comes off as believable except for, sometimes, Clementine. She still has the voice of a sweet little girl, because she is (most of the time) but there are parts where she felt robotic.

All in all, All That Remains is a solid season premiere and it’s going to kill me waiting for each episode to come out. It took me about two hours to finish this episode from start to finish, standard for a lot of Telltale’s episodic games. The standalone episode is $4.99 but the season pass will be available soon at a discounted price of $14.99.

Final Rating: 9/10