Bioshock Studio Shuts Its Doors

In one of the most shocking announcements in the gaming industry, Irrational Games has announced earlier this afternoon that it would shut its doors for good.

Creative Director and Co-Founder of Irrational Games Ken Levine posted a lengthy post on the company website stating he’ll be “starting a smaller, more entrepreneurial endeavor at Take-Two” and laying off all but 15 people.

Seventeen years is a long time to do any job, even the best one. And working with the incredible team at Irrational Games is indeed the best job I’ve ever had. While I’m deeply proud of what we’ve accomplished together, my passion has turned to making a different kind of game than we’ve done before. To meet the challenge ahead, I need to refocus my energy on a smaller team with a flatter structure and a more direct relationship with gamers.  In many ways, it will be a return to how we started: a small team making games for the core gaming audience.

Levine stated that his new goal is to release story-driven content with high replay value for the core gamer via digital distribution.

Irrational’s final release will be the second entry to the Bioshock Infinite: Buried at Sea downloadable content next month. The future of the Bioshock franchise is uncertain.